raw.space

commons/attribution

Attribution

Some of the pieces on this site are built with other people's code. This page names those creators and links to their originals.

Synchrony

three.js experience

Used code shared by: ge1doot

Physics-based character animation system adapted from ge1doot's sophisticated verlet integration and skeletal structure code to create dancing figures. The original's mathematical approach to realistic body movement and physics enables Raw.Space's meditation on political conformity, institutional power, and the inevitable emergence of autonomy within supposedly unified systems.

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Murmuration

gpu simulation

Used code shared by: Three.js community

GPU-based bird flocking simulation adapted from the Three.js examples collection. The original demonstrates sophisticated GPU particle computation for realistic flocking behaviour, which Raw.Space contextualises within its exploration of collective movement and emergent patterns.

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Dynamic Homepage

constellation interface

Used code shared by: Andy Barefoot

Interactive constellation and connection visualisation adapted from Andy's beautiful particle system. The original's organic movement and connection patterns perfectly embody Raw.Space's philosophy of relationship and interdependence, making it ideal for the main homepage experience.

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Gaze

interactive visual field

Used code shared by: Ksenia Kondrashova

Eye pattern and shader logic adapted from Ksenia Kondrashova's generative WebGL experiment. The original work's nuanced use of Voronoi structures, procedural noise, and gaze-like dynamics forms the visual substrate for Gaze, which extends and recontextualises the code to explore perception, framing, attention, and circulation rather than literal seeing.

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Raw.Space thanks CodePen, where creators share experiments generously; the Three.js community, for advancing web-based 3D; and the wider CSS, JavaScript, and accessibility communities, for continuous innovation in web standards and inclusive design. Its visual language draws on the Entestas and Capsbats fonts for profile illustrations, Georgia for readable body text, and IBM Plex Mono for interface elements.

Raw.Space's thinking is carried. Some of the hands it owes are named on the bookshelf, translator by translator, and in the essays. Adaptations are marked as adaptations. Many more are unnameable: conversations, places, the more-than-human world it thinks with. That part of the debt stays open. Corrections reach it at hello@raw.space.