This page acknowledges the open source creators whose work makes Raw.Space's experiments in digital poetics possible.
Hymn
interactive experience
Used code shared by: Alexandre Vacassin
Immersive 3D text animation adapted from Alexandre's sophisticated CSS transforms and perspective work to create a hypnotic meditation on language and repetition. The original's complex 3D geometry and scrolling text animations form the foundation for Raw.Space's exploration of how words move through space and time.
Links:
- Original: CodePen by Alexandre Vacassin
- Our adaptation: raw.space/pulse/hymn
Dancing Politics
three.js experience
Used code shared by: ge1doot
Physics-based character animation system adapted from ge1doot's sophisticated verlet integration and skeletal structure code to create dancing figures. The original's mathematical approach to realistic body movement and physics enables Raw.Space's meditation on political conformity, institutional power, and the inevitable emergence of autonomy within supposedly unified systems.
Links:
- Original: CodePen by ge1doot
- Our adaptation: raw.space/pulse/dancing-politics
Birds
gpu simulation
Used code shared by: Three.js community
GPU-based bird flocking simulation adapted from the Three.js examples collection. The original demonstrates sophisticated GPU particle computation for realistic flocking behaviour, which we've contextualised within Raw.Space's exploration of collective movement and emergent patterns.
Links:
- Original: Three.js GPGPU Birds Example
- Our adaptation: raw.space/pulse/murmuration
Dynamic Homepage
constellation interface
Used code shared by: Andy Barefoot
Interactive constellation and connection visualisation adapted from Andy's beautiful particle system. The original's organic movement and connection patterns perfectly embody Raw.Space's philosophy of relationship and interdependence, making it ideal for our main homepage experience.
Links:
- Original: CodePen by Andy Barefoot
- Our adaptation: raw.space homepage
Gaze
interactive visual field
Used code shared by: Ksenia Kondrashova
Eye pattern and shader logic adapted from Ksenia Kondrashova’s generative WebGL experiment. The original work’s nuanced use of Voronoi structures, procedural noise, and gaze-like dynamics forms the visual substrate for Gaze, which extends and recontextualises the code to explore perception, framing, attention, and circulation rather than literal seeing.
Links:
- Original: CodePen by Ksenia Kondrashova
- Our adaptation: raw.space/pulse/gaze
Raw.Space thanks CodePen, where creators share experiments generously; the Three.js community, for advancing web-based 3D; and the wider CSS, JavaScript, and accessibility communities, for continuous innovation in web standards and inclusive design. Its visual language draws on the Entestas and Capsbats fonts for profile illustrations, Georgia for readable body text, and IBM Plex Mono for interface elements.
Raw.Space's thinking draws on Indigenous knowledge systems (particularly relationality and reciprocity), ecology and systems thinking, feminist technoscience, commons-based peer production, and critical digital studies. Many of these ideas come from communities whose knowledge has historically been extracted without credit or compensation, and Raw.Space tries to engage with that inheritance responsibly.
Following a commitment to reciprocity, Raw.Space practises generous attribution, shares its own experiments openly as a knowledge commons, and seeks ongoing relationship rather than one-time extraction.
If you have contributed to open source work that Raw.Space builds upon and it has not credited you properly, write to hello@raw.space. Attribution is an ongoing practice, not a one-time task.
Acknowledgement is not a formality.
It is recognition of the vast network of care
that makes any creative work possible.